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Welcome!

Welcome to the Mongrel FX web site. A current blog to document the progress of a CG Animated TV Pilot we are producing. Mongrel FX is primarily using an Open Source production pipeline centered around Blender to produce its debut intellectual property. Running concurrently with the animated film production, Mongrel FX will be holding small workshops ranging from one to three people that will be designed to foster local talent in the use of these Open Source applications coupled with previously inaccessible technologies such as Motion Capture and Render Farms.

Further developments regarding Mongrel FX can be found in “News Feeds” section. Still images of models being worked on can be seen in the “Works in Progress” section. Rotating 3D views of models can be seen in the “Video Feeds” section. The new “Tutorials” section contains quick tips and cheat sheets for Blender.

To learn more about Blender and the Open Source community, feel free to click on the side links to the right.

MFX Wallpaper of Mika and Cycle

Main Character from our TV Pilot that is currently in pre-production along with one of the cycles. Mika was modeled and textured by Jeff Hipolito, Cycle was modeled by Rafael Loveszy and textured by Sam Eichner.

City Engine Python Script Mixed with Pre-made City Block Models

Initial render of mixing PiiChan’s Suicidator City Engine Script with pre-made city block models. Composited by Rafael Loveszy.

Blender Node Editor Demystified by Rafael Loveszy

The Node Editor in Blender can be intimidating for a lot of people. This image is the result of Rafael’s attempts to demistify the process. We will be documenting this procedure extensively for all to learn from as soon as it’s completed with hair and the specular map activated.