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The type of culture that Mongrel FX strives to emulate is one from the Open Source community. In the past several years of researching technologies that can make this vision of opening a animation production studio in New York a reality, one pervading constant is the very open, inclusive and giving nature of the community of artists and developers surrounding the application for which these user groups were formed. This application is Blender. the premiere open source 3D modeling and animation package that rivals some of the “industry standard” applications being used today in terms of features, speed and capabilities. It is the tool of choice for Mongrel FX LLC. Watch this site in the near future as we will be posting tutorials for Blender. Contact Information: I can be contacted via the Blender 3D Animation Production Group on meetup.com The project team members include the following: |
The Project Members |
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The Cast |
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| Marc Thompson | ||
| Anouk Dutruit | ||
| Afton Boggiano | ||
| Izzy Church | ||
The Production Crew |
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| Writer / Director / Producer: | Jeff Hipolito | |
| Art Director: | Karlen Tam | |
| Technical Director: | David Lee | |
| Compositor / CG Artist: | Stanislas Paillereau | |
| Compositor / CG Artist: | Greg Valentine | |
| Modeler / CG Artist: | Ben Simonds | |
| MOCAP Specialist / CG Artist: | Jens Meisner | |
| Facial Rigging / Mech Design | Tetsuya Yamada | |
| CG Artist: | Ken Toomey | |
| Fight Choreographer | Andrew Tanner | |
| Photographer: | Rodel Maramot | |
| Musical Score: | Miles Hankins | |
Positions Available |
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| Please note that these positions require knowledge of Blender | ||
| Character / Organic Modelers | ||
| Background / Prop / Vehicle Modelers | ||
| Riggers / Animators |